
© Universal Everything / Hyundai (via Vimeo)
Ocean is an artful representation of recycling ocean plastic into the fabric used in the interiors of the all-electric Hyundai IONIQ 5 car.
Ocean is a beautiful large-scale video installation from Universal Everything, “a remote-working collective of digital artists, experience designers and future makers” to celebrate the launch of Hyundai Motorstudio in Jakarta, Indonesia.

© Disney (via YouTube)
A six episodes long documentary series about the legendary visual effects house Industrial Light & Magic? YES PLEASE! (coming July 27 to Disney+)

© Reisinger Studio (via Vimeo)
‘Arcadia’ is a narrated short film that journeys through our collective twenty-first-century existential crisis. It is a groundbreaking interdisciplinary collaboration between artist Andrés Reisinger, musician RAC, and poet Arch Hades.
Arcadia is a prime example of how interdisciplinary collaboration in the creative field can produce truly astonishing audio-visual computer generated art. I strongly recommend watching the ten-minute film in fullscreen on a big enough display and with a good sound system –or capable headphones– plugged in to enjoy this poetic piece in all its glory.

© Sean Sevestre (via Vimeo)
Journey is a short animated film that I unintentionally started making in July 2020 as I moved back to Scotland in the midst of pandemic happenings.
[…]
Taking me on my own meta-journey of combining 3d and animation with my paintings in new ways in an effort to unlock new potential to bring my work to life. The culmination of this organic play being Journey.
— Scottish artist Sean Sevestre about his artistic short animated film Journey
OFFF 2021
Revisiting one of europe’s biggest festivals of creativity during a global pandemic
About six years ago I stumbled upon the OFFF Festival for the very first time. I honestly can’t remember if my wife and I were planning to visit Barcelona again anyway –after our prior trip during La Mercè in 2013– or if the festival itself was the reason to return to Catalonia in the first place. Either way, the years thereafter I made sure to rush for a so-called ‘super early bird ticket’ as soon as they dropped –a year in advance– and then planned a vacation around the date of the event only much later.
Three years in a row I marvelled several of my design heroes and discovered the stunning work of a myriad of creatives previously unknown to me. Buzzing with sheer creativity the festival to me always has been an inspiring melange of motivation (»that shit is fucking amazing, now THAT’S why I want to work in the creative industry in the first place!«) and disillusionment (»that shit is fucking amazing, why is my stuff not THAT great?«), sending me back home with the strong urge to learn more and create better time after time.
In combination with the wonderful Museu del Disseny the festival takes place at, the beloved city of Barcelona all around and the beautiful beaches of Sitges nearby, I found it to be the perfect way to regenerate and recharge my creative batteries. As a consequence, my rather random first attendance at OFFF became a tradition near and dear to my heart and a holiday trip I looked forward to full of joy beforehand every year.

© OFFF / 2016
Once two of my colleagues from Wagnerwagner went along and together we wrote about our OFFF experience in-depth –in german– in a series of articles on Medium afterward.
After I had to resell my ticket for 2018 because of a friend’s badly timed wedding, the following year was the first time since my primal attendance in 2015 I didn’t buy a ticket in the first place and skipped the festival intentionally, albeit with a very heavy heart.
All the bigger the anticipation when I bought a ticket –super early bird, of course– for the 20th Anniversary past year and booked a corresponding ten-day trip with my wife shortly after. But you know how 2020 went down eventually.
InOtherWorlds
After rescheduling at first and eventually canceling the event completely last year, its organisers decided to move to the digital space for 2021 from the outset. Even though there were no other real options —hosting a huge event with people from all over the world would’ve been a reckless decision (WTF UEFA?), I was bummed out a bit.
And despite the apparent effort, the team spent on the digital infrastructure in an attempt to make the experience more of a virtual festival than just a series of live streams, the presentations themselves were exactly that in the end.

The admittedly cool entrance to the virtual conference rooms …

… hid a rather underwhelming digital main stage

This is how most of the presentations looked like basically
Sensory reformulation
To make up for it –and probably due to the saved costs thanks to the speakers not traveling– this year’s festival lasted twice as long, taking place over the course of six instead of the usual three days, resulting in a vast amount of presentations. Since the festival happened in May already and I watched as much of the program as possible back then, I am by no means able to recapitulate much of it in great detail anymore.
The good news is that there are some recordings available, so instead of trying to summarize the presentations I’ve watched, I’m going to give you a brief rundown of the ones I remember being especially impressive and/or inspiring for you to watch yourself. Unfortunately, I’m not able to link individual videos here, you have to search for them on the recordings page:
- Tendril
- Future Deluxe
- Alistair Simpson
- Studio Dumbar
- Saam Gabbay
- Omelet
- Universal Everything
- Joshua Davis
- Adam J. Kurtz
Sadly one of my favourite talks, Stefan Sagmeister speaking about art as opposed to design and his wonderful project ‘Beautiful Numbers‘, isn’t available for some reason, similarly to the closing presentation by GMUNK.

Stefan Sagmeister speaking about good design
Let’s feed the future

© GMUNK
The film ultimately focuses on the human condition nested within a cult of robotic shamans called The Vi, and examines the deep emotional connection to loss and rebirth.
GMUNK was presenting some of his astonishing work –which you are able to find online, but in addition, he was talking about a short movie called ‘DECIMA’, which is going to debut at next year’s OFFF. You are able to watch its teaser on Vimeo and I can’t wait to see the final short on the big screen when the festival is going to be held on-site again from 5-7 May 2022. [fingers crossed]
This year’s digital event was an interesting experience with a lot of amazing work on display –as usual, but ultimately there was no chance it could’ve been an adequate substitute for the original face-to-face experience in Barcelona, to be honest.
Ticket sales for next year just have started, guess who got himself an ‘early bird’ ticket already.

© Above&Below and Einar Fehrholz (via Vimeo)
Aquateque is a short film and multimedia installation exploring the river Ruhr through a variety of new media technologies. The diverse ecosystem of the surrounding is captured through audio, visual and 3d modelling tools and transformed into a generative augmented space. The project explores themes such as digital material ecology and neural networks as artistic tools to dream about alternative and fantastical worlds in which nature, machines and humans collide.
❤️☠️🤖
The second season of the unique animated Netflix series Love Death + Robots is available since last weekend and once again David Fincher and Tim Miller have put together an impressive collection of science fiction short films by animation studios from around the world, as well as Miller’s very own visual effects studio Blur.
As a result the eight new episodes, produced by different casts and crews, vary widely in tone, length and style again, whereby the series as a whole still clearly targets an adult audience.
After the first run my favourite new episode is “The Drowned Giant” by Tim Miller himself, which closes this season and offers an unusual, poetic and gentle narrative based on a short story by J. G. Ballard from 1964. It stands out against the rather action-filled, more traditional Sci-Fi topics presented in most of the other new pieces of the anthology.
It can’t quite keep up with the wonderful, Zen-like “Zima Blue” from season one, though, which I must have watched a dozen times. To me the second season overall is not as strong as the first one, albeit beeing extremly impressive and diverse on the technical side yet again. Perhaps the concept isn’t as fresh anymore as it was when launched initially back in 2019 –so thematic overlaps are predetermined to happen–, or perhaps the fewer episodes –eight instead of eighteen– naturally leave less room for variation and new ideas. Either way, I somewhat missed the impact the first eigtheen episodes had on me.
With that beeing said, if you are into (mature) animation, the art of moving-images and science fiction stories, there’s nothing like this series –at least since Heavy Metal (1981) and Animatrix (2003)– and season two is well worth watching for sure. I’m very happy the gutsy, artistic project is continued, an eight-episode third season is scheduled for a release in 2022.

© Six N. Five (via Vimeo)
Ordinary, everyday objects are the ones who rebel in a high-class house. Hidden, invisible, concealed, they disrupt the harmony of the calculated interior design. A true class revolution takes place, where the underdogs rise up against a so-called perfection.
I’ve been a huge fan of the beautiful, hyper-realistic CGI Six N. Five crafts for quite a while now and the latest short –of which a special version was sold as a NFT– is no exception. The Revolt features the clean and smooth signature aesthetic, the strong physicality and the excellent fabric qualities I admire within the imagery of the studio from Barcelona.
Besides the linked video, there’s a free desktop-application for this piece which enables the user to roam the house freely and discover the individual furniture objects with, alongside other options, Virtual Reality hardware. And while the visual fidelity naturally looses some of its high quality when experienced through a current VR headset, I’m still impressed what the small studio was able to pull off with the different set pieces here.